![]() ![]() Other tools provide the necessary precision for the construction of mechanical model forms.Īll tools and functions for creating and changing topologies can be found in the Retopo Room. 3D-Coat also makes full use of the possibilities of your graphic tablet. ![]() Many of the sculpting tools give the artist the freedom to build with the equivalents of clay, wax, wood, stone and paint. ![]() You can choose to start with voxels and finally put your sculpture in Surface Mode or work with Surfaces from the beginning. Voxels create models with variable volumes, and in Surface Mode you can work with polygons that can either be streched, expanded, and contracted with an adaptive subdivision mesh by adding additional geometry only when you want it and whose density you control. Essentially, the Sculpt Room consists of two working modes, Voxels and Surfaces (polygons). Beautifully separated from other parts of the 3D Coat environment, the Sculpt Room contains a set of tools and features that allow you to construct the most detailed and elaborate organic and mechanical models imaginable. This room is home to some of the most unique tools and features found in 3D sculpture. If you need to paint very detailed and precise textures, choose the per-pixel texture mode or you can paint with Ptex without the concern of UV map seams and paint directly onto your voxel creations with vertex color. ![]() Beacon your vertex colors and Ptex textures to standard UV maps for use in various areas. You can also paint Vertex Color Maps directly onto your voxel of surface sculptures and use the latest texturing techniques with Ptex. Test your different UV Unwrapping schemes in the Paint Room before you decide to export. Every time you start 3D-Coat, everything is ready. Customize your Brush Alpha Panel with a complete arsenal of your favorite brushes and brush settings. Use Viewer reference images for better orientation and any Paint Well image for color duplication and reference. Export any texture map in exactly the format you need, with or without alpha channels, and with just the right amount of cushioning of your UV maps. Whenever higher precision is required, you can use the different modes of the Hub Mode panel. Use all the power of your tablet and stylus to create the precise textures and effects you need for your models. Painting with the help of templates, stripes of repeating patterns, Smart materials consists of separate depth, color, gloss and metallization textures that only work when activated by the corresponding buttons in the surface. Intuitive brush controls can be changed on-the-fly with the mouse. Create seamless textures of organic characters, mechanical objects, or landscape elements – all qith a familar brush-based interface. All tools should be familiar if you are familiar with Photoshop tools. Color layers can also be exported as other different maps, including Vertex Weight Maps, Emissive/Luminosity Maps and more. With Paint Room, you can create multiple types of textures simultaneously – Diffuse/Albedo Color, Glossiness and Depth (which can be exported as Bump, Displacement or Normal Maps). Like a 3D version of photoshop, 3D Coat`s Paint Room makes creating detailed textures for your models extremely fast and entertaining. ![]()
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